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How to Play Dice City: Rules, Bet Spots and Step-by-Step Guide

By LiveCasinoData editorial team · Updated 2026-09-08 · 7 min read

Dice City is played by betting on one or more of six spots on a 6x6 board before two dice roll to pick the winning field. Three spots pay a cash prize (1x, 2x, 5x in our feed); the other three, Dice Battle, Lucky Drop and Boom or Bust, launch a bonus game, up to 10,000x on Boom or Bust. A random booster can multiply one spot by up to 10x if the dice land there. Our tracker's first 5,685 rounds, logged since 2026-09-05, show a bonus landing 16.57% of rounds.

Key takeaways

  • A Dice City round has one betting window, one dice roll and up to six spots you can bet on at once: three cash spots (1x, 2x, 5x) and three bonus spots (Dice Battle, Lucky Drop, Boom or Bust).
  • Two dice, not a wheel, decide the winning field each round; there is no spin to watch, just the roll.
  • A random booster attaches a multiplier of up to 10x to one bet spot before the roll, but it only pays if the dice land on that exact spot.
  • Landing on a bonus spot does not pay a fixed amount; it launches Dice Battle, Lucky Drop or Boom or Bust, each a separate mini-game with its own multiplier range.
  • Our tracker logged 5,685 rounds between 09:56 UTC on 2026-09-05 and 14:42 UTC on 2026-09-08 at roughly 74 rounds per hour, with cash spots settling 4,743 of them and bonus games settling the other 942.

Live data: last 90 days of Dice City

Open the live tracker →
Rounds (90d)
17,895
Rounds tracked in total
17,895
since 2026-09-05
Bonus rate
16.78%
Biggest multiplier
1,000x
Boom/Bust, 2026-09-07
ResultObservedTheoreticalDifferenceAvg multiplierMax
1x41.43%42%-0.571.3x10x
2x28.08%25%+3.082.5x20x
5x13.71%13%+0.715.9x25x
Battlebonus8.66%7%+1.6617.7x200x
Lucky Dropbonus5.24%9%-3.7642.4x500x
Boom/Bustbonus2.88%4%-1.1243.3x1,000x

Longest gap without Boom/Bust in this window: 287 spins. Every spin is independent; a long gap does not change the next spin's odds.

Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.

Dice City is a live dice game show from Pragmatic Play Live, and a round comes down to one bet, one roll of two dice and, occasionally, one bonus game. Our tracker's first 5,685 rounds, logged since 2026-09-05, show cash spots settling most rounds and a bonus game landing 16.57% of the time. This page walks through the rules step by step. For the full picture including RTP and bonus mechanics, see the Dice City guide; to watch results arrive live, open the tracker.

What do you need to know before your first round?

Dice City has no wheel. Instead, a 6x6 board shows six numbered bet spots, and each round two physical dice are rolled to determine which spot wins. Three spots pay a cash prize directly (1x, 2x and 5x in our feed); the other three, Dice Battle, Lucky Drop and Boom or Bust, do not pay a fixed amount but instead launch a separate bonus game with its own multiplier range, topping out at 1,000x, 5,000x and 10,000x respectively.

A random booster runs alongside the dice every round. Before the roll, the game attaches a multiplier of up to 10x to one of the six spots. That booster only pays off if the dice happen to land on the exact spot it boosted; otherwise the round resolves at its normal value. You do not choose the booster's target, and it changes from round to round.

Step by step: how does a round play out?

A Dice City round follows the same sequence every time.

  1. The table opens a betting window and shows which spot, if any, carries this round's booster.
  2. Players place chips on any of the six spots: 1x, 2x, 5x, Dice Battle, Lucky Drop or Boom or Bust. You can bet on more than one spot in the same round.
  3. The betting window closes on a countdown timer.
  4. Two dice are rolled, and the field they land on is the round's result.
  5. If the winning spot is a cash spot, it pays 1x, 2x or 5x, boosted by up to 10x if the booster matched that spot.
  6. If the winning spot is a bonus spot, the corresponding bonus game plays out on screen (see below) and pays whatever multiplier that game produces.
  7. Payouts settle, and the table opens the next betting window.

Nothing about a previous round's result, booster placement or bonus outcome changes the odds on the next one. Each roll of the dice is a fresh, independent event.

What are the six bet spots?

The table below lists what each spot is and what it can pay, based on what our feed records and what Pragmatic Play publishes about the bonus games.

Bet spot What it is What it pays
1x Cash prize field 1x stake (plus booster if matched)
2x Cash prize field 2x stake (plus booster if matched)
5x Cash prize field 5x stake (plus booster if matched)
Dice Battle Bonus game Up to 1,000x
Lucky Drop Bonus game Up to 5,000x
Boom or Bust Bonus game Up to 10,000x

Pragmatic Play has not published a payout table showing the exact odds behind the 1x, 2x and 5x cash spots, so treat those as the labels our tracker records rather than a confirmed paytable. Bet limits are set by each licensed operator rather than by Pragmatic centrally; one third-party aggregator lists a rough $0.10 to $38 range, but that figure is not confirmed on a Pragmatic source and varies by casino in practice.

How does the booster work in practice?

Every round, before the dice are rolled, the game selects one of the six bet spots and shows a multiplier of up to 10x attached to it. This is separate from any bet you place, it applies automatically to whichever bettors have chips on that spot. If the dice then land on the boosted spot, the payout for that spot is multiplied by the booster's value; if the dice land on a different spot, the booster has no effect and that round settles at its normal value.

Our tracker's result_details field captures this directly: each round logs whether the booster matched the winning spot (booster_win), the booster's multiplier, and a booster code. In a recent sample from our feed, a round carried a 2x booster that did not match the winning 2x spot's own base value in that instance, so the round paid its base amount without an added boost. There is no way to predict which spot the booster will target before it is revealed, and no way to guarantee the dice land there even once you know.

What happens when a bonus spot wins?

Landing on Dice Battle, Lucky Drop or Boom or Bust does not pay a number directly, it opens a dedicated bonus round.

Dice Battle has the player pick one of two dice before both are rolled; both dice pay something, but the higher-landing die pays up to 1,000x while the lower die pays a smaller amount.

Lucky Drop presents six numbered prize ladders with five levels each, and dice are rolled repeatedly, climbing or removing rungs as numbers match, with a ceiling of 5,000x.

Boom or Bust has the player choose a blue or red die and navigate a 6x7 board collecting multipliers and "Level Up" symbols, capping at 10,000x, the game's overall maximum win.

Our tracker records which bonus game triggered and its final paid multiplier, but not the path inside the bonus, so it cannot show which ladder rung Lucky Drop reached or how many Level Up symbols a Boom or Bust round collected. For the full mechanics and observed hit rates, see our bonus rounds page.

What mistakes do first-time players make?

The most common mix-up is treating the booster as a bet you place yourself; it is not, it is drawn by the game and applies automatically if the dice cooperate. Betting only on the highest-paying bonus spots and ignoring the cash spots is another; in our first 5,685 tracked rounds, the three cash spots together settled 4,743 of them, so a player who only covers bonus spots sits out most rounds entirely. Reading a long run of cash-spot results as a sign a bonus is "close" is a mistake too, since each roll is independent of the last regardless of how many rounds have passed since a bonus last hit.

Where can you play, and what should you check first?

Dice City is available through online casinos licensed to carry Pragmatic Play's live content. Confirm the operator holds a license from a recognized regulator in your jurisdiction before you deposit, and check that you meet the local legal gambling age, typically 18 or 21 depending on where you live. A licensed operator is required to offer deposit limits, loss limits and self-exclusion tools alongside the game itself.

Once you understand the bet spots and the booster, the next things worth reading are how the odds actually behave: our strategy page covers bankroll and bet-spread thinking, our RTP page lays out what Pragmatic has and has not published about the game's return to player, and the site-wide RTP monitor tracks theoretical-versus-observed figures across every game we follow.

Frequently asked questions

What do you bet on in Dice City?

You bet on one or more of six spots on the board: three cash spots labeled 1x, 2x and 5x, and three bonus spots, Dice Battle, Lucky Drop and Boom or Bust. You can cover as many spots as you like in the same round, each with its own stake.

How does a Dice City round get decided?

Two dice are rolled after the betting window closes, and the field they land on is the winner for that round. If a cash spot wins, it pays 1x, 2x or 5x depending on the spot. If a bonus spot wins, a separate mini-game, Dice Battle, Lucky Drop or Boom or Bust, plays out for its own multiplier.

What does the Dice City booster do?

Before each round, the game picks one bet spot at random and attaches a multiplier of up to 10x to it. If the dice land on that same spot, the boosted multiplier applies to the payout; if they land elsewhere, the booster has no effect that round.

Do you need to know Lucky Drop, Dice Battle and Boom or Bust rules before you bet?

Not to place a bet, since betting on a bonus spot is the same click as betting on a cash spot. But knowing the mechanics helps you understand the result: Dice Battle picks the higher of two dice for up to 1,000x, Lucky Drop climbs prize ladders for up to 5,000x, and Boom or Bust navigates a board for up to 10,000x.

How long does a Dice City round take?

Our tracker's first 5,685 rounds, logged since 2026-09-05, averaged about 74 rounds per hour, close to one round every 49 seconds including the betting window. A round that lands on a bonus spot runs longer while that mini-game plays out.

Live results for Dice City: every round as it lands, plus bonus frequencies and drought counters.

Published 2026-09-08 · Last substantive update 2026-09-08. Figures marked as observed come from our own tracker and change as rounds arrive; theoretical figures come from the provider's published rules. 18+. Gambling involves risk; play only with licensed operators.